Prices for Traveller Stephanus
Economics
Personal Economics
Characters must pay weekly living expenses for each in-fiction week that passes while not in transit on their ship. The rates are:
- Ordinary Lifestyle: 150 Cr per week
- High Lifestyle: 300 Cr per week
Starship Economics
Starships may incur various operating expenses, including:
- Life Support: Per week when underway, 500 Cr per Stateroom/Barracks and 250 Cr per Low Berth
- Conventional Fuel: 500 Cr per week per 100 tons while underway
- Jump Fuel: 10k Cr per unit (one parsec/hex)
- Docking Fees: [Tonnage] Cr per week while in port or drydock
- Annual Maintenance: 25k Cr per 100 tons, once per year
- Crew Salaries: Weekly salaries for a pilot, medic, engineer, navigator, technician, gunner, or deckhand:
- Skill‑1: 150 Cr per week
- Skill‑2: 300 Cr per week
- Skill‑3: 600 Cr per week
- Skill‑4: 1,200 Cr per week
Gear
Note: Local conditions may substantially affect prices, especially for outlawed arms/armor. Additionally, local technology levels have a major impact on what goods might be available.
Services
- Crew/Staff Wages:
- Skill‑1: 150 Cr per week
- Skill‑2: 300 Cr per week
- Skill‑3: 600 Cr per week
- Skill‑4: 1,200 Cr per week
- Private Parcel Delivery (local): 5-10 Cr
- Private Parcel Delivery (intrasystem): 15-40 Cr
- Private Parcel Delivery (interstellar): 250 Cr per parsec (hex)
Travel
- Low Passage: 1k Cr per Jump
- Middle Passage: 6k Cr per Jump
- High Passage: 10k Cr per Jump
- Recent Navigational Records ("Jump Cassettes"): 1k Cr per parsec
- Fuel Pods: Double the usual fuel cost
- Intrasystem Transit: 75-100 Cr
- Charter Shuttlecraft: 20 Cr per hour
Weapons
- Hand Weapon: 20‑50 Cr
- Quantum Tech: 2k Cr
- Firearm: 200 Cr
- Automatic: 250 Cr
- Atomic Tech (laser): 1,400 Cr
- Quantum Tech (beam, plasma): 4,200 Cr
- Grenade: 10 Cr
- Explosive Charge: 20 Cr
- Rocket: 800 Cr each
- Flamer: 400 Cr
- Mortar: 150 Cr
- Mortar Shell (light): 100 Cr
- Mortar Shell (heavy): 1,500 Cr
- Crew-Fed Gun: 2,500 Cr
- Atomic Tech: 55k Cr
- Quantum Tech: 135k Cr
Armor
- Cloth: 75 Cr
- Mesh: 150 Cr
- Ballistic:
- Vest and plates: 400 Cr
- Advanced fabric: 700 Cr
- Reflec:
- Vest and plates: 900 Cr
- Advanced fabric: 1,900 Cr
- Dislocation: 4,500 Cr
- Power Armor: 20k Cr
Tools
- Mundane Tool: ~10 Cr
- High-Tech Tool: ~50 Cr
- Vacc Suit: 600 Cr
- Computer: 250 Cr
- Communicator Device: 50 Cr
- Professional Toolkits: 400 Cr
Medical
- Medical Drugs: 40-100 Cr per day
- Combat Stims, Slow Drug: 100 Cr
- Fast Drug: 200 Cr
- Lazarus Pod: 30k Cr
Vehicles
- Wheeled/Treaded Vehicle (2 tons): 2‑7k Cr
- Speeder Bike (1 ton): 4k Cr
- Grav Car (2 tons): 12k Cr
- Shuttlecraft (10 tons): 68k Cr
Robots
- Cargo/Repair Bot: 6k Cr
- Personal Assistant: 7k Cr
- Robodoc: 12k Cr
- Probe Droid: 26k Cr
- Combat Robot: 22k Cr
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