Basic Overview of COREAC

This document contains a very brief introduction to the style, genre, and tone of the weekly game.

Game Basics

The Central Oregon Expeditionary Adventuring Company game is run as an open table according to game design principles rooted in old-school adventure gaming.

Open Table Principles

Old School Ethos

Genre and Tone

The genre is classic sword and sorcery and horror, like that found in the hey-day of pulps like Weird Tales. (The game's tone is especially influenced by Clark Ashton Smith, Fritz Leiber, Robert E. Howard, and Michael Moorcock.) Tonally, Weird Fiction tales are dark, wondrous, violent, exotic, and often sexy. Unlike epic adventure fantasy (e.g. Tolkien and those he influenced), the genre has a personal, local focus and often features flawed or morally compromised characters. Horror elements are intrinsic to the genre, which also shows traces of planetary romance (and other early sci-fi). Modern "dark fantasy" is a close outgrowth of classic Weird Fiction.

More Information

For more information, see the complete rules and other game materials.